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  <description>From &lt;a href="https://www.google.com/search?client=firefox-b-1-d&amp;q=green+door+halo" rel="nofollow"&gt;https://www.google.com/search?client=firefox-b-1-d&amp;q=green+door+halo&lt;/a&gt; &gt; https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwjWtd-hwYTqAhVKHM0KHYnlB6gQwqsBMAF6BAgKEAQ&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DELEljU7jQhE&amp;usg=AOvVaw0ugzIEIjGkYdGKs7QShvaL &gt; &lt;a href="https://www.youtube.com/watch?v=ELEljU7jQhE" rel="nofollow"&gt;https://www.youtube.com/watch?v=ELEljU7jQhE&lt;/a&gt; (title: Halo 2 - Mystery Of The Green Door (SOLVED); views: 41,459; uploaded: Feb 15, 2020; likes: 1.5K; dislikes: 48; uploader: Generalkidd; channel: UCFJ9M_-nJXskQVqhOydcTcQ; channel URL: &lt;a href="https://www.youtube.com/channel/UCFJ9M_-nJXskQVqhOydcTcQ" rel="nofollow"&gt;https://www.youtube.com/channel/UCFJ9M_-nJXskQVqhOydcTcQ&lt;/a&gt;; Generalkidd's subscribers in 2020-06-15 19.04.13 GMT: 209K) &gt; &lt;a href="http://www.get-youtube-thumbnail.com/" rel="nofollow"&gt;http://www.get-youtube-thumbnail.com/&lt;/a&gt; &gt; &lt;a href="http://i3.ytimg.com/vi/ELEljU7jQhE/hqdefault.jpg" rel="nofollow"&gt;http://i3.ytimg.com/vi/ELEljU7jQhE/hqdefault.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;File "2.png" is from http://www.mediafire.com/file/fbmad097kkzyi2o/dup.zip/file ("dup.zip \ Compressed Archive (.ZIP) \\ File size: 11.62MB [...] About Compressed Archive Formats \\ Compressed archives combine multiple files into a single file to make them easier to transport or save on diskspace. Upload [from United States, 2019-12-02 4:08 PM]") &gt; http://download848.mediafire.com/d2z8ngc84mvg/fbmad097kkzyi2o/dup.zip &gt; dup.zip files extracted into folder "dup" &gt; 2.png&lt;br /&gt;&lt;br /&gt;PNG file with a Spanish filename from https://web.archive.org/web/20141013205434if_/http://img3.wikia.nocookie.net/__cb20111028154251/halo/images/e/e9/Puerta_Verde.png&lt;br /&gt;&lt;br /&gt;Other image files from:&lt;br /&gt;https://an.booru.org/index.php?page=post&amp;s=view&amp;id=1217 - "animals-going-in-doors animated fur multiple_mammals photo tagme text url watermark website"&lt;br /&gt;https://img.booru.org/an//images/2/0ae5824365a798948ef6613502e78c58ab407899.gif&lt;br /&gt;https://an.booru.org/index.php?page=post&amp;s=view&amp;id=1215 - "animated door photo python python_opening_door tagme text url watermark website"&lt;br /&gt;https://img.booru.org/an//images/2/64934253084e14fbbfc108a6cc9e8d5006303a6a.gif&lt;br /&gt;&lt;br /&gt;https://www.google.com/search?q=green+door+halo also links to https://halo.fandom.com/wiki/Green_door - 'Green door', 'The Green Door is an Easter Egg in Halo 2. It occurs on the level Sacred Icon.', 'This Easter Egg is most likely a tribute to Bungie´s old studio which was a restaurant called "The Green Door."'. halo.fandom.com/wiki/Green_door links to https://halo.fandom.com/wiki/File:Puerta_Verde.png ("(cur | prev) 15:42, October 28, 2011 [https://halo.fandom.com/wiki/File:Puerta_Verde.png?oldid=1219033] Obliterador [https://halo.fandom.com/wiki/User:Obliterador] (wall [https://halo.fandom.com/wiki/Message_Wall:Obliterador] | contribs [https://halo.fandom.com/wiki/Special:Contributions/Obliterador]) . . (empty) (0) . . ") &gt; https://vignette.wikia.nocookie.net/halo/images/e/e9/Puerta_Verde.png/revision/latest?cb=20111028154251. In the video ELEljU7jQhE Generalkidd of Gold Team Productions seemed to have a better understanding of this digital object than what is stated at https://halo.fandom.com/wiki/Green_door, formerly https://halo.wikia.com/wiki/Green_door, as might be seen in this autogenerated English transcript of the video (provided by YouTube):&lt;br /&gt;&lt;pre&gt;00:01&lt;br /&gt;[Music]&lt;br /&gt;00:07&lt;br /&gt;hey guys it's general heat here how's&lt;br /&gt;00:10&lt;br /&gt;everyone doing today so for today's&lt;br /&gt;00:12&lt;br /&gt;video we are gonna be tackling the&lt;br /&gt;00:14&lt;br /&gt;mystery of the green door on Halo 2 on a&lt;br /&gt;00:18&lt;br /&gt;mission sacred icon so during this&lt;br /&gt;00:21&lt;br /&gt;mission about halfway through at the&lt;br /&gt;00:23&lt;br /&gt;Taconic apart you'll come down this&lt;br /&gt;00:25&lt;br /&gt;shaft here and when you come up this&lt;br /&gt;00:27&lt;br /&gt;open section of the map you will be able&lt;br /&gt;00:30&lt;br /&gt;to see in the distance where you came&lt;br /&gt;00:32&lt;br /&gt;from earlier a green door just just&lt;br /&gt;00:36&lt;br /&gt;basely sitting there so that green door&lt;br /&gt;00:38&lt;br /&gt;specifically is actually the door that&lt;br /&gt;00:40&lt;br /&gt;you came through earlier after you&lt;br /&gt;00:42&lt;br /&gt;killed the first Sentinel enforcer and&lt;br /&gt;00:44&lt;br /&gt;you started your little gondola ride&lt;br /&gt;00:46&lt;br /&gt;however for the longest time a lot of&lt;br /&gt;00:49&lt;br /&gt;people actually assumed the store was an&lt;br /&gt;00:52&lt;br /&gt;easter egg which they think that because&lt;br /&gt;00:55&lt;br /&gt;apparently Bungie had some kind of like&lt;br /&gt;00:58&lt;br /&gt;coffee shop near them where it was&lt;br /&gt;01:02&lt;br /&gt;called the green door and appended the&lt;br /&gt;01:04&lt;br /&gt;punching place where they loved that&lt;br /&gt;01:05&lt;br /&gt;coffee shop and so they threw in an&lt;br /&gt;01:07&lt;br /&gt;Easter Egg into this game to make a&lt;br /&gt;01:09&lt;br /&gt;reference that coffee shop and hence we&lt;br /&gt;01:11&lt;br /&gt;have this green door here but is that&lt;br /&gt;01:15&lt;br /&gt;really the case for the screen door is&lt;br /&gt;01:16&lt;br /&gt;it really an easter egg based on that&lt;br /&gt;01:19&lt;br /&gt;random coffee shop well no I don't think&lt;br /&gt;01:24&lt;br /&gt;it's an easter egg I'm like 99% certain&lt;br /&gt;01:27&lt;br /&gt;it's not an Easter Egg actually and I&lt;br /&gt;01:29&lt;br /&gt;will go through all the evidence I have&lt;br /&gt;01:31&lt;br /&gt;just a bit so like I said that green&lt;br /&gt;01:35&lt;br /&gt;door is actually this door right here in&lt;br /&gt;01:37&lt;br /&gt;front of us that we pass through after&lt;br /&gt;01:39&lt;br /&gt;killing the first Sentinel forcer here&lt;br /&gt;01:41&lt;br /&gt;and you know the door opens up the&lt;br /&gt;01:44&lt;br /&gt;gondola goes through and door later&lt;br /&gt;01:47&lt;br /&gt;closes and as people dressed to the&lt;br /&gt;01:49&lt;br /&gt;mission at a later point it's when it&lt;br /&gt;01:52&lt;br /&gt;turns green now like I said a lot of&lt;br /&gt;01:56&lt;br /&gt;people did think it was an easter egg&lt;br /&gt;01:57&lt;br /&gt;and you know in the past this is like&lt;br /&gt;01:59&lt;br /&gt;back in like 2004 2005 ish&lt;br /&gt;02:02&lt;br /&gt;some people did figure out how to get in&lt;br /&gt;02:05&lt;br /&gt;here using glitches and mods and there's&lt;br /&gt;02:07&lt;br /&gt;uh you know getting inside the room just&lt;br /&gt;02:09&lt;br /&gt;like nothing there and there's like&lt;br /&gt;02:11&lt;br /&gt;death barriers but people kind of ways&lt;br /&gt;02:13&lt;br /&gt;around that but the general consensus&lt;br /&gt;02:15&lt;br /&gt;always was that it was an easter egg and&lt;br /&gt;02:18&lt;br /&gt;even the Halo wiki or I think the Halo&lt;br /&gt;02:21&lt;br /&gt;alpha halo alpha now has a whole article&lt;br /&gt;02:24&lt;br /&gt;about it to calling it an easter egg and&lt;br /&gt;02:26&lt;br /&gt;they also make that reference to that&lt;br /&gt;02:28&lt;br /&gt;green door coffee shop&lt;br /&gt;02:30&lt;br /&gt;that someone supposedly mentioned I&lt;br /&gt;02:31&lt;br /&gt;don't know where that whole green door&lt;br /&gt;02:34&lt;br /&gt;coffee shop information came from I&lt;br /&gt;02:35&lt;br /&gt;don't I don't remember any like Bungie&lt;br /&gt;02:38&lt;br /&gt;interviews but I haven't personally seen&lt;br /&gt;02:41&lt;br /&gt;all the interviews so I don't know if&lt;br /&gt;02:43&lt;br /&gt;someone actually mentioned it but I'm&lt;br /&gt;02:45&lt;br /&gt;pretty sure it was never like officially&lt;br /&gt;02:46&lt;br /&gt;confirmed by a Bungie employee that&lt;br /&gt;02:48&lt;br /&gt;wasn't Easter Egg so if it's not Easter&lt;br /&gt;02:51&lt;br /&gt;Egg then what is it really you know why&lt;br /&gt;02:54&lt;br /&gt;how come when we come through that door&lt;br /&gt;02:56&lt;br /&gt;and go through the whole mission we come&lt;br /&gt;02:57&lt;br /&gt;back here it turned green well it's&lt;br /&gt;03:02&lt;br /&gt;actually the answer is actually quite&lt;br /&gt;03:03&lt;br /&gt;simple it's uh it's just a glitch it's a&lt;br /&gt;03:06&lt;br /&gt;bug in the game it's actually a bug&lt;br /&gt;03:10&lt;br /&gt;going on under the hood of the game but&lt;br /&gt;03:12&lt;br /&gt;that's really all there is to it it's&lt;br /&gt;03:14&lt;br /&gt;just a bug and more specifically it's a&lt;br /&gt;03:18&lt;br /&gt;shader bug it's something that's&lt;br /&gt;03:20&lt;br /&gt;specifically wrong with that door's&lt;br /&gt;03:22&lt;br /&gt;shader so I'll explain all that in a&lt;br /&gt;03:26&lt;br /&gt;minute but first I want to give you guys&lt;br /&gt;03:27&lt;br /&gt;a better look at the door and show you&lt;br /&gt;03:29&lt;br /&gt;guys a few other interesting things so&lt;br /&gt;03:30&lt;br /&gt;if we come up to this ledge here on&lt;br /&gt;03:32&lt;br /&gt;little bit outside the map we can of&lt;br /&gt;03:34&lt;br /&gt;course get a much better view of the&lt;br /&gt;03:35&lt;br /&gt;door in on MCC and we could see it in&lt;br /&gt;03:38&lt;br /&gt;classic graphics and as you saw earlier&lt;br /&gt;03:40&lt;br /&gt;an anniversary graphics it's not green&lt;br /&gt;03:42&lt;br /&gt;an anniversary it's actually you know&lt;br /&gt;03:43&lt;br /&gt;just a regular door it's fine now one&lt;br /&gt;03:46&lt;br /&gt;interesting thing is that you see on the&lt;br /&gt;03:47&lt;br /&gt;left side a door they're just little&lt;br /&gt;03:49&lt;br /&gt;coven of blood splash there that you&lt;br /&gt;03:51&lt;br /&gt;could see that's actually interesting&lt;br /&gt;03:53&lt;br /&gt;and I will explain why that's&lt;br /&gt;03:55&lt;br /&gt;interesting later in the video but right&lt;br /&gt;03:57&lt;br /&gt;now we're gonna focus more on the door&lt;br /&gt;03:59&lt;br /&gt;itself but I will talk about that blood&lt;br /&gt;04:01&lt;br /&gt;splash later&lt;br /&gt;04:02&lt;br /&gt;but anyway so there's actually two sets&lt;br /&gt;04:05&lt;br /&gt;of doors that you go through this&lt;br /&gt;04:06&lt;br /&gt;mission two sets the same doors that&lt;br /&gt;04:08&lt;br /&gt;door right there the first set they go&lt;br /&gt;04:09&lt;br /&gt;through and then later the second study&lt;br /&gt;04:11&lt;br /&gt;come through here into this room now in&lt;br /&gt;04:14&lt;br /&gt;Anniversary graphics it's actually still&lt;br /&gt;04:15&lt;br /&gt;like open the whole room is still there&lt;br /&gt;04:17&lt;br /&gt;and rendered but in classic graphics&lt;br /&gt;04:19&lt;br /&gt;that door is gone it's just a wall now a&lt;br /&gt;04:21&lt;br /&gt;solid wall and even with anniversary&lt;br /&gt;04:24&lt;br /&gt;graphics even though it looks like it's&lt;br /&gt;04:25&lt;br /&gt;open and you could go through and it's&lt;br /&gt;04:27&lt;br /&gt;like 3d and everything inside it's&lt;br /&gt;04:29&lt;br /&gt;actually fake it's not really there it's&lt;br /&gt;04:31&lt;br /&gt;just a solid wall there but it's just&lt;br /&gt;04:33&lt;br /&gt;still rendered in anniversary graphics&lt;br /&gt;04:35&lt;br /&gt;so it's kind of cool but that's you know&lt;br /&gt;04:38&lt;br /&gt;slow fun thing to show you guys so&lt;br /&gt;04:41&lt;br /&gt;anyways what is a shader well a shader&lt;br /&gt;04:44&lt;br /&gt;is basically what it applies the&lt;br /&gt;04:46&lt;br /&gt;textures and everything to the door in&lt;br /&gt;04:48&lt;br /&gt;in a very simple a nutshell there's a&lt;br /&gt;04:50&lt;br /&gt;lot more to it but that's a very simple&lt;br /&gt;04:53&lt;br /&gt;definition but right now we're gonna&lt;br /&gt;04:54&lt;br /&gt;spawn two extra doors here just as proof&lt;br /&gt;04:57&lt;br /&gt;and then we're gonna proceed to the&lt;br /&gt;04:59&lt;br /&gt;mission here just a little bit further&lt;br /&gt;05:00&lt;br /&gt;and we're gonna spawn another door down&lt;br /&gt;05:04&lt;br /&gt;here so we know the exact point where&lt;br /&gt;05:07&lt;br /&gt;the door turns green and it's right here&lt;br /&gt;05:10&lt;br /&gt;in this room so we're gonna spot another&lt;br /&gt;05:12&lt;br /&gt;door right here so you can see that the&lt;br /&gt;05:13&lt;br /&gt;doors changing the green real time so&lt;br /&gt;05:16&lt;br /&gt;all these stores I'm spawning there&lt;br /&gt;05:17&lt;br /&gt;they're the exact same tagged I'm&lt;br /&gt;05:19&lt;br /&gt;spawning just you know these are generic&lt;br /&gt;05:21&lt;br /&gt;they don't have any specific names in a&lt;br /&gt;05:22&lt;br /&gt;script but once we hit a loading point&lt;br /&gt;05:24&lt;br /&gt;right here in this little corridor&lt;br /&gt;05:25&lt;br /&gt;that's when it turns green when we hit&lt;br /&gt;05:28&lt;br /&gt;that loading point and if we progress to&lt;br /&gt;05:31&lt;br /&gt;the rest of the mission watch you first&lt;br /&gt;05:33&lt;br /&gt;let me show you guys one more time just&lt;br /&gt;05:34&lt;br /&gt;so you can see a little bit clearer I'm&lt;br /&gt;05:36&lt;br /&gt;not being shot at by the flood so spawn&lt;br /&gt;05:38&lt;br /&gt;the door again and then just simply back&lt;br /&gt;05:42&lt;br /&gt;up to that loading point and it would&lt;br /&gt;05:43&lt;br /&gt;turn green during the loading point so&lt;br /&gt;05:47&lt;br /&gt;well what's basic going on here is when&lt;br /&gt;05:51&lt;br /&gt;you hit a loading point what usually&lt;br /&gt;05:52&lt;br /&gt;happens at loading points in Halo games&lt;br /&gt;05:54&lt;br /&gt;is that it would be load previous&lt;br /&gt;05:56&lt;br /&gt;sections for the map and D load things&lt;br /&gt;05:58&lt;br /&gt;that aren't needed anymore whether it be&lt;br /&gt;06:00&lt;br /&gt;you know objects vehicles textures&lt;br /&gt;06:03&lt;br /&gt;shaders anything that's not needed it&lt;br /&gt;06:06&lt;br /&gt;with the&lt;br /&gt;06:07&lt;br /&gt;and then it will also load new stuff&lt;br /&gt;06:09&lt;br /&gt;that's needed in a next part of the&lt;br /&gt;06:11&lt;br /&gt;mission so every door here has turned&lt;br /&gt;06:14&lt;br /&gt;green so first of all if it was actually&lt;br /&gt;06:16&lt;br /&gt;an easter egg&lt;br /&gt;06:17&lt;br /&gt;usually Easter eggs in a game script&lt;br /&gt;06:20&lt;br /&gt;will apply to like a certain object like&lt;br /&gt;06:22&lt;br /&gt;each object have a specific name to it&lt;br /&gt;06:24&lt;br /&gt;and it will apply it to like an object&lt;br /&gt;06:26&lt;br /&gt;of X name but in this case it applies to&lt;br /&gt;06:29&lt;br /&gt;all objects even object has spawned&lt;br /&gt;06:30&lt;br /&gt;later after the floating point hits&lt;br /&gt;06:33&lt;br /&gt;every door I spawned afterwards still&lt;br /&gt;06:35&lt;br /&gt;turns green so that's definitely not an&lt;br /&gt;06:39&lt;br /&gt;easter egg and I've combed through the&lt;br /&gt;06:41&lt;br /&gt;script multiple times I've looked&lt;br /&gt;06:43&lt;br /&gt;through the tags&lt;br /&gt;06:44&lt;br /&gt;there's no references no evidence of it&lt;br /&gt;06:46&lt;br /&gt;being an easter egg at all so what's&lt;br /&gt;06:49&lt;br /&gt;more likely happening and unfortunately&lt;br /&gt;06:51&lt;br /&gt;because I don't have a way to you know&lt;br /&gt;06:52&lt;br /&gt;look under the hood into the memory and&lt;br /&gt;06:54&lt;br /&gt;see exact what's going on I can't you&lt;br /&gt;06:58&lt;br /&gt;know say this with a hundred percent&lt;br /&gt;06:59&lt;br /&gt;certainty but what's basically going on&lt;br /&gt;07:01&lt;br /&gt;is that you know during that loading&lt;br /&gt;07:03&lt;br /&gt;point when it D loads unused stuff you&lt;br /&gt;07:06&lt;br /&gt;know it's trying to deal out the door&lt;br /&gt;07:07&lt;br /&gt;and the door shaders but I guess for&lt;br /&gt;07:10&lt;br /&gt;some reason it doesn't completely D load&lt;br /&gt;07:12&lt;br /&gt;it and it D loads like some of it and&lt;br /&gt;07:16&lt;br /&gt;then the rest is just you know in a&lt;br /&gt;07:17&lt;br /&gt;glitch state or maybe in a semi&lt;br /&gt;07:19&lt;br /&gt;corrupted State I don't know that for a&lt;br /&gt;07:21&lt;br /&gt;fact but after consulting with like a&lt;br /&gt;07:23&lt;br /&gt;lot of other people who are more experts&lt;br /&gt;07:24&lt;br /&gt;on this subject it seems like the&lt;br /&gt;07:26&lt;br /&gt;general consensus is that it's just a&lt;br /&gt;07:28&lt;br /&gt;shader bug was something going on in&lt;br /&gt;07:30&lt;br /&gt;memory so that's basically reset green&lt;br /&gt;07:33&lt;br /&gt;door it's not an easter egg it's just a&lt;br /&gt;07:35&lt;br /&gt;shader bug and the textures get messed&lt;br /&gt;07:36&lt;br /&gt;up because of the loading point yeah&lt;br /&gt;07:38&lt;br /&gt;it's doing something weird&lt;br /&gt;07:39&lt;br /&gt;now as for that little blue splash on&lt;br /&gt;07:42&lt;br /&gt;the door I mentioned earlier as you saw&lt;br /&gt;07:44&lt;br /&gt;there it was in that room on the wall&lt;br /&gt;07:47&lt;br /&gt;there and yet for some reason it's you&lt;br /&gt;07:50&lt;br /&gt;know the strange thing that is that you&lt;br /&gt;07:51&lt;br /&gt;know during the earlier part when you&lt;br /&gt;07:53&lt;br /&gt;buy the gondola you could look back in&lt;br /&gt;07:54&lt;br /&gt;this room it's not there so for some&lt;br /&gt;07:56&lt;br /&gt;reason that blood splash was spawned&lt;br /&gt;07:58&lt;br /&gt;there after you know everything was tea&lt;br /&gt;08:00&lt;br /&gt;loaded so during a loading point that&lt;br /&gt;08:02&lt;br /&gt;blood splash just wandering the wall and&lt;br /&gt;08:03&lt;br /&gt;I don't know how it got there or why&lt;br /&gt;08:05&lt;br /&gt;it's there and for some reason in&lt;br /&gt;08:07&lt;br /&gt;classic on MCC you got a seed to the&lt;br /&gt;08:10&lt;br /&gt;door it's actually see through but just&lt;br /&gt;08:11&lt;br /&gt;I think it's more of a halo 2 bug that I&lt;br /&gt;08:13&lt;br /&gt;actually mentioned in the previous video&lt;br /&gt;08:16&lt;br /&gt;but anyway so you guys have it that is&lt;br /&gt;08:18&lt;br /&gt;basically what the mystery of the green&lt;br /&gt;08:20&lt;br /&gt;door is it's just a shader bug and it's&lt;br /&gt;08:23&lt;br /&gt;not an easter egg&lt;br /&gt;08:24&lt;br /&gt;but yeah so hopefully guys enjoy this&lt;br /&gt;08:26&lt;br /&gt;video if you didn't enjoy it make sure&lt;br /&gt;08:28&lt;br /&gt;they've a like leave your thoughts and&lt;br /&gt;08:29&lt;br /&gt;comments any other mysteries I'm gonna&lt;br /&gt;08:30&lt;br /&gt;tackle I don't really think there's any&lt;br /&gt;08:32&lt;br /&gt;more left but there is feel free to let&lt;br /&gt;08:33&lt;br /&gt;me know and I definitely my best look&lt;br /&gt;08:35&lt;br /&gt;into it but other than that make sure to&lt;br /&gt;08:37&lt;br /&gt;subscribe if you haven't already and I&lt;br /&gt;08:38&lt;br /&gt;will see you all next time bye guys&lt;/pre&gt;&lt;br /&gt;PNG file 2.png may have been used as an asset in a video game/something I made with Unity (a game engine software program). Portable Network Graphics file 2.png is a modified version of an image &lt;s&gt;with a filename of "Blue Door.jpg": https://commons.wikimedia.org/wiki/File:Blue_Door.jpg - "File:Blue Door.jpg", "cc-by-2.0" [license], https://upload.wikimedia.org/wikipedia/commons/8/85/Blue_Door.jpg&lt;/s&gt; from Google Images, Wikimedia Commons, or something else.&lt;br /&gt;&lt;br /&gt;Hashes of dup.zip, which has 12,179,362 bytes:&lt;br /&gt;MD5: 7A01787CF6552593681A737C003594B9&lt;br /&gt;SHA1: 63B7C2A7ED2A4FE2A55015CEFCC6D38FA5DAF492&lt;br /&gt;SHA-256: A6EE48647CD1AF2242B25673DC85CE99713ED4AC1690B8A3005C9242023039BB&lt;br /&gt;&lt;br /&gt;Previously not found at:&lt;br /&gt;* https://archive.org/search.php?query=%22green+door%22+halo&lt;br /&gt;* https://www.google.com/search?q=%22green+door%22+%22halo+2%22+site%3Aarchive.org</description>
  <scanner>Internet Archive HTML5 Uploader 1.6.4</scanner>
  <subject>Green Door; Sacred Icon (level); green door; The Green Door; Easter eggs; Halo series; Halo 2 Easter eggs; Halo 2 Easter egg; Sacred Icon; Campaign; Halo 2 Campaign; Green Door (Halo 2); door; doors; Halo (series); Halo (franchise); Halo 2; video game assets; video game asset; blue door; gaming; level of Halo 2; tenth campaign level of Halo 2; needler; weapon; animals; animal; animated GIF; fur; mammals; photo; mammal; text; url; watermark; python; snake; python opening door</subject>
  <title>The Green Door from Halo 2 and other images of doors</title>
  <uploader>leedusmcclein@gmail.com</uploader>
  <publicdate>2020-06-15 20:24:25</publicdate>
  <addeddate>2020-06-15 20:24:25</addeddate>
  <curation>[curator]validator@archive.org[/curator][date]20200615203152[/date][comment]checked for malware[/comment]</curation>
  <collection>deemphasize</collection>
  <access-restricted-item>true</access-restricted-item>
</metadata>
