NAME: Lightning Storm GENDER: Female RACE: Unicorn CLASS: Thaumaturge (Cleric/Mage) TALENT: +1 to spellcasting HITS/WOUNDS: 5/5 MBTI: ISTJ AURA: Yellow SKILLS: ?UNICORN CATALYST (Racial Skill): passive; a unicorn’s horn counts as a catalyst for spellcasting. ?UNICORN TELEKENESIS (Racial Skill): : spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus. ?POSH (Expanded Racial Skill): start the game with a magical item that gives a +1 to Homing Magic. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8. ?HOMING MAGIC (Expanded 1 Point Mage Skill): spell, recharge 2 after effect ends; on success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles. ?WRATH (2 Point Cleric Skill): spell, ranged, recharge 2; damage all nearby foes with a powerful blast, ensuring they cannot attack you on the next round; renders targets helpless on 9+ and can kill weak enemies on a crit. ?MASTER CASTER (Multiclass Skill): passive; +1 to all spellcasting ?PATRICIAN MAGICIAN (Talent): passive; additional +1 to all spellcasting ?PADDLING UPSTREAM (Aura Skill): Fighting like the flow of water, a Yellow Aura user never seems to be where the enemy expected them to be, reducing all counterattack damage by 1. ?GO WITH THE FLOW (Aura Skill): Similarly, Yellow Aura users simply know where to be, causing them to do counterattack damage to enemies. ?FOLLOW THE LEADER (Aura Skill): If someone else in the party succeeds in using a skill that the Yellow Aura user also knows, then the Yellow Aura user may use that skill as an automatic instant action. ?VERY SMALL ROCKS (Aura Skill): Due to the flowing nature of Yellow Aura and its fighting style, great weapons and dual wielding weapons slows down the user, giving them a -1 to rolls that use a great weapon or dual weapon. ?BOOM, BOOM, FIRE POWER (Element Skill): Fire-based Elements do extra effects to Earth-based Elements. Fire-based Elements do reduced effects to Water-based Elements. Fire-based Elements are empowered by the victim also being subjected to Air-based Elements. Anyone affected by the fire element will take one extra hit of damage at the end of each turn they are subjected to the source of the element and one more turn after they are removed from the source. ?MAGICAL VACCUUM (Absorption Skill): Once per combat, the Aura User may select a magic spell that just happened and take an action to aborb it, effectively preventing it from happening. This may be used on ANY spell, however, failures or absorbing more powerful spells may result in the user feeling the affects of swallowing a spell. Magical Vacuum is instant. ?MAGICAL RELEASE (Absorption Skill): The Aura user releases the contained spell from Magical Vaccuum. However, some of the potency of the spell may wear off over time. Magical Release is also instant. WEAPONS: ?HORN (Catalyst): i herd magik joos cums out if u strok it ?NECKLACE (Posh Item): A beautifully crafted silver necklace that showcases a brilliant yellow jewel, enchanted to enhance her offensive magic. INVENTORY: ?SADDLEBAG: Contains items that may or may not be plot devices. APPEARANCE: ?Her coat is pale blue, and her dull purple mane is put in a bun. Her eyes are amber, and her cutie mark is a yellow blast of magic, faintly resembling lightning. She wears a white and yellow checkered uniform. PERSONALITY: ?She is quite formidable in spellcasting, and as such is very powerful in that regard. However, she lacks a sense of independence, as she was taught to follow the orders of her commander, and so is heavily dependent on the judgment of others in most situations. She assumes a soldier's stern demeanor when she deems it necessary, but conducts casual matters in a reserved but fairly amiable manner. She holds virtue up to the utmost importance, but she can be naive at times, not having been able to exercise her own discernment. However, this does not impede her ability to think, to the contrary, she is very scholarly, having diligently learned all that was taught to her, and is capable of understanding logic and reasoning. BACKSTORY: ?Lightning Storm is the sole offspring of Hurricane and Dazzle Blast, two distinguished warriors of Aramael. Unfortunately, both died in the war. She was an infant when it happened, being taken care of by their housekeeper, Clementine, who assumed that they would come back home victorious and alive. When the Wolfram Brothers discovered what had happened, they thought it wise to support and train this child up to become a great soldier, and there was not much stopping them from doing so. The only opposition they recieved was from Clementine, but they convinced her that this was the right thing to do. She consented, and Lightning Storm was sent to be raised by Knight Commander Blanc's maids and servants, and trained by Fenris White's formidible military. She climbed up the ranks with ease, undoubtedly because of her blood and determination to live up to her parents' reputation, and was/is the number one student learning at the Fenris White Military Academy. She knows nothing of her parents, except for what legends say and Clementine remembers, but she possesses a relic of them, the necklace that belonged to her mother, found by the few soldiers who fought by them on the battlefield and survived. WHY THE FUCK IS SHE HERE?: ?As said by Timber, "Lightning (and Akira) were sent as Wolfram Blanc's token provision to the party's cause because they dont want to devote actual resources but want to make it seem like they're helping."