Name: Golden Locks Gender: Female Race: Unicorn Class: Cleric Lifeforce: 5/3 Equipment: A simple steel staff topped with a Celestial Sun symbol, white robes with a gold trim and a saddlebag filled with a modest amount of bits and some light reading. Skills: + Special Talent: ?- Unshakable Conviction: Golden Locks' cutie mark is a sparkling halo, signifying her love for serving her princess. She is no longer rendered helpless after casting prayer of healing, however it still has a recharge of 3 turns. + Racials: ?- Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting. ?- Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects. + Skills: ?- Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. ?- Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals. ?- Prayer of Healing: spell, recharge 3; fully heals the entire party, but you are helpless afterward ?- Heal: spell; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores all wounds, crit fail deals a wound of damage to the target. Perks(+) and Flaws(-): + Iron Soul Technique: When you would be affected by a compulsion, charm, or fear effect, you may give up 1 Wound to negate the effect. You cannot use this perk if you have one wound remaining. + Physical Superiority: Golden Locks has traveled for most of her life, therefore her legs are very well-toned. +1 to rolls involving legs. - Red Shirt: You start the game with two less total Wounds than normal.